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Osaka Castle - filming location in Japan

SCENE 01 / AR PRODUCTION

AR Production

Augmented reality experiences for your Japanese project.

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Augmented reality production blends digital elements into real-world scenes in real time, which gives you interactive content with a richer look. Japan leads the field in AR, and firms like Sony and the immersive art collective teamLab in Tokyo keep it at the global edge of XR ideas.

We link you with AR production pros across Tokyo and Osaka who pair tech skill with creative vision, so the augmented reality content lands. Our team sets up the hardware, software, and talent you need to build AR experiences that draw in viewers and lift your project's visual impact.

Capabilities

AR Services

Complete augmented reality production from concept to deployment.

01

AR Development

  • ARKit & ARCore
  • WebAR experiences
  • Spark AR filters
  • Custom AR apps
  • Unity & Unreal

Multi-Platform

02

Content Capture

  • 3D scanning
  • Photogrammetry
  • LiDAR capture
  • Motion capture
  • Reference filming

Real-World Basis

03

3D Creation

  • 3D modeling
  • Animation
  • Texturing
  • Rigging
  • Optimization

Visual Assets

04

Applications

  • Marketing campaigns
  • Tourism & heritage
  • Education
  • Entertainment
  • Retail experiences

Diverse Uses

Augmented Reality Expertise

Capabilities

AR
Experiences
All
Platforms
3D
Content
Real-time
Rendering

Our Process

1

Concept Development

We learn your AR vision and design experiences that draw users in and keep them engaged.

2

Asset Creation

Our team builds and captures 3D content, tuned for AR performance on your target devices.

3

Development

We build AR experiences on the right platforms and make sure they run smoothly.

4

Testing & Launch

We test the build across devices and platforms before we launch it.

On Location

Augmented Reality Production Across Japan

Few markets push augmented reality as hard as Japan. Sony's Tokyo R&D labs and teamLab's immersive installations across Odaiba and Toyosu set the bar. Sublimation's pipeline work and the AR teams inside studios like Marza Animation Planet and OLM Digital push it further. All of them treat AR as a serious story tool, not a marketing novelty.

Our AR producers match campaigns and entertainment jobs with the right mix of those pros. The range runs from solo Tokyo developers building WebAR launch builds to fully staffed XR teams in Yokohama and Osaka. Those teams ship Unity and Unreal-driven apps for retail, broadcast, and tourism.

Work often starts with site capture, using photogrammetry and LiDAR scans of Kyoto temple precincts, Shibuya streetscapes, or Hokkaido landscapes, based on the brief. From there our teams handle 3D modelling, animation, rigging, and per-platform tuning for ARKit, ARCore, WebAR, and Spark AR.

Our team tests hard across the devices your Japanese audience uses, adds analytics, and ships builds ready for the App Store, Google Play, or a browser-based release. The same chain serves heritage jobs that unlock period rebuilds on site. It also serves branded work made for share-led social reach.

Crew and timeline scale with the brief. A WebAR filter ships in days with a lone Tokyo developer. A location-based heritage build for a Kyoto or Asakusa site runs weeks with a full team. We staff producers, 3D artists, and Unreal developers from Tokyo, Yokohama, and Osaka. English-language coordination runs through every milestone. One producer holds the schedule, so overseas clients track each review without a time-zone scramble.

On-site capture days are planned around access, not guesswork. Crowded Shibuya streetscapes need early call times, and temple precincts hold to set visiting windows we lock first. We scan in clean light, then move asset work to studio. Final builds are device-tested and analytics-tagged before release. Heavier 3D finishing routes to partners such as Marza Animation Planet. Japanese consumption tax of 10% applies, and all quotes are issued in JPY.

FAQ

Frequently Asked Questions

What platforms do you develop AR for?

We build for iOS (ARKit), Android (ARCore), WebAR for browser-based experiences, and social platforms like Instagram and Snapchat. The platform we pick depends on your target audience and what the experience needs.

Do users need to download an app?

Not always. WebAR lets users open AR experiences right in their browser, with nothing to download. For richer experiences, a dedicated app gives better performance and more features.

Can you create AR for Japanese landmarks?

Yes. Japan's heritage sites are a great fit for AR. Picture visitors seeing rebuilds of old temples and shrines, or animated characters at famous spots. We can build AR experiences tied to a specific place.

What about AR for marketing campaigns?

AR works well for marketing, from product visuals to interactive packaging and brand experiences. We build shareable AR content that draws in audiences and sparks social media interaction.

How do you capture content for AR?

We use a range of methods, including photogrammetry (3D models built from photos), LiDAR scanning, and classic 3D modeling. The method we choose depends on what you're recreating and the quality you need.

What's the production timeline for AR?

Simple AR filters take days to weeks, while custom AR apps usually need several weeks to months. Larger location-based experiences may run longer. We share detailed timelines during planning.

Productions in Japan that need this often pair it with Virtual Production, LED Wall Virtual Production, and Virtual Reality Filming for full coverage. Most projects also draw on Wireless Audio Systems and VFX Artist.

On Set

Need AR Production?

Tell us about your augmented reality project and we'll bring it to life.