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Mount Fuji Pagoda - filming location in Japan

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Volumetric capture records 3D performances with arrays of synced cameras. It builds digital assets you can view from any angle. The result is lifelike 3D content for virtual reality, augmented reality, game engines, and interactive media.

We connect you with volumetric capture studios and tech teams ready to record sharp 3D performances. Our team sets up stage booking, calibration, and data pipelines. The finished assets then drop cleanly into your post-production and delivery workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

We plan capture needs, weigh wardrobe choices, and set up the tech.

2

Capture Session

We record performances on the volumetric stage with synced cameras.

3

Processing

We turn raw capture data into 3D video assets by rebuilding the scene.

4

Delivery

We tune and deliver the volumetric content in the formats you need.

On Location

Volumetric 3D Recording Across Japanese Studios

Our volumetric capture runs through Japanese stage partners that sync dozens of cameras around a performer.

Stages tie in with Toho Studios' virtual production build-out, Sublimation in Shibuya, Marza Animation Planet, and OLM Digital. Toei Kyoto and Toei Tokyo cover hybrid stop-motion and live-performer work. Multi-camera arrays with depth sensors give full 360-degree cover. They catch actor performance, costume detail, facial nuance, and multi-person scenes. Outputs serve VR, AR, holographic display, game cinematic, and interactive media files.

On the processing side, our chain handles 3D rebuild, mesh build, texture mapping, and format swaps. Outputs go to point clouds, mesh sequences, or compressed volumetric video. We match each one to the client's playback platform.

In prep, our team pre-lights and previews costume picks. Solid mattes and clean color splits rebuild best. We book stage time, calibration, and tech crew around shoot windows in Tokyo and Kyoto, so the captured asset arrives ready for release. Tokyo-based virtual production partners and Osaka post houses then take over. They fold the volumetric data straight into Unreal-driven games, museum installations, and immersive documentary masters.

A capture day runs on a tight, layered crew. Calibration techs sync the camera ring, while operators watch the live rebuild for dropouts. Performers work in short, repeated takes, so we plan blocks to keep talent fresh. Stage time is costly, so we lock the schedule around studio windows. Call-sheet hours follow the Japanese Labor Standards Act, with rest built in. The team coordinates in English, and the 10 per cent consumption tax shows on every line of the JPY quote.

The data pipeline carries the asset from stage to release. We rebuild mesh and texture, then export point clouds or compressed volumetric video per platform. Marza Animation Planet supports heavier CG integration when a job needs it. Imagica and Sony PCL conform and grade any 2D plates in DaVinci Resolve to Rec.709 or HDR. Capture logs and calibration notes travel with each asset, so the data drops clean into games, AR builds, and documentary masters.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once with dozens of synced cameras. The result is true 3D video. You can view it from any side, not just as a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data that drives CG characters. Volumetric capture records the real look of performers—their faces, costumes, and motion—as 3D video you view directly. No CG characters are needed.

What are common applications?

Volumetric video suits VR and AR work, holographic displays, immersive documentaries, music shows, and game cinematics. It fits anywhere viewers want to move around and through a recorded scene.

What are the wardrobe considerations?

Certain patterns and fabrics can trip up volumetric rebuilds. Our team advises on costume choices in pre-production. Solid colors and matte fabrics work best, though newer systems handle more variety.

What formats can you deliver?

We deliver volumetric content in many formats, including point clouds, mesh sequences, and compressed volumetric video. The right format depends on your target platform and playback needs.

Where are volumetric stages in Japan?

Japan has volumetric capture stages through our ties with regional studios. Our team sets up stage access, tech crews, and every part of volumetric production.

Productions in Japan that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.